And just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. Once in the game, you can summon the console with control+backspace and enter your commands. New comments cannot be posted. from the list below): Go to the system view and select a planet. log for more info. Sector map name colors when devmode is on (minor spoilers) When you have devmode on, for example by typing "devmode" in the console with the Console Commands mod, you can then press Ctrl-Z and the names in the sector map will start having all sorts of different colors. If you are playing with mods do List conditions with the Console command mod. 96a version of Illustrated Entities. That will add a stable location at the player fleet's current position. 64 Apex Design Collective 1. For a full list of supported commands enter ‘help. Step 3. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. Locked post. nutty. from a help/list command) is larger as per the ui scaling settings, but the portion at "Enter a command, or 'help'. 96a] Console Commands v2023. Download. With no planetary features, a planet will have no districts. Open up "campaign. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. 0. 14, for Starsector 0. (I think anyways). 0a 2022/02/17. aCobOfCornWithStyle • 8 mo. Can just add skill points or reset things, even with the level cap. There are console command mod, it allows you to put any command to your game with easy. getMemoryWithoutUpdate. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Is that a mod?With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. e. it might not be the same as the actual name of the vessel. NOTE: do not use ship name. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. I am NOT looking for the machine uprising event, which I already found. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Credits and distribution permission. 25 DIY Planets 1. or in the case of SP disengage, literally equivalent to a console command. I'm putting my last playthrough list as reference. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. With our. GrandAlchemistPT • 8 mo. entered DevMode in the console, clicked on the gate and and enable player to scan gates. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Moasseman • 1 yr. Select the fleet and enter the following console command without quotes: "damage 50000" This will deal 50k damage to the fleet. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. Then type in help for all the command lists. 8. I'm putting my last playthrough list as reference. Reply. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. 2A New Level of Confidence - 25. if nothing shows up, you may be missing a mod that adds. (Starsector 0. Stacks well with +20% to performance from a level 5 pilot. console. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. i guess every planet as ID for description too, so you will have to find it by ID. Thanks for the help. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. In that line, replace com. LazyLib is a library required by most other Starsector mods. usually this is not a problem since i. Systems with cryosleepers present will have green names. The Excelsior can warp away any projectile you throw it's way, letting it build up flux which allows it to pull the fleet-killing nonsense. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". I am using the newest version of Console Commands, running 0. You can even spawn a ring or cryosleep containers. You need an alpha core, fuel, and machinery (and a story. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Make sure you’re doing it from the colony management screen. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. Here is a list of spawnable items from the console. you can get get the gown without console codes. Yes you can modify the save file. Re: [0. 2) Make sure your heavy hitters are escorted, if they need to be. 47K subscribers in the starsector community. An unofficial developer's console for Starsector. If you want to do it manually: get a bunch of marines, heavy equipment, and supplies. Re: How to remove (s) mods / s-mods /smods. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. As the title says, I am looking for a console command to trigger a colony revolt against your empire, creating a rebel empire of their own. xml" using Notepad++. 13. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. 96a-RC10). Logged float. Today i showcase my rise as drug lord while also giving you guys some tips and tricks to make money and ship design. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. json's OfficerManager script again. The system name should highlight green. lw_console (Console Commands by LazyWizard, version 3. Console commands just gives you a console similar to older games like TF2 where you can press "`" and bring up a menu for noclip or godmode type things. This is my Mod Pack for Starsector. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). It has two modes: Scrolling (default) and Pages (legacy). Most of this is solved by typing "devmode" in the console. 3) Have a rally point for your bombers, so you can throw them in all at once for maximum effect. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. Added the command [csmartClear], which is a. scarface2cz. Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. ago. I mean, Starsector is still a perfectly balanced game, with no exploits. Tools, guides, and other resources. ago. The console doesn't have the ability to set custom keybinds (though that is an interesting idea), but you can use the alias command to save and shorten inputs. Step 2. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. Console commands mod: "addstablepoint". 19. ago. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. 6)folder 518KB. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. ModsArsenal ExpansionBetter ColoniesComb. Assuming you have a stable location in system, sure. I've grown fond of this combat ring/star type of abomination. I need more information. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Uploaded: 27 Jun 2021 . Thx for any help or pointer. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. Not in vanilla,. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. lazywizard. Once in the game, you can summon the console with control+backspace and enter your commands. I spawned a Janus device through command console but still cant travel nor scan the gate. help addship. Go to starsector r/starsector. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. e. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. I am trying to start a new campaign and I plan on save scumming a little bit to find a good system. Especially important for low-tech ships, which can get separated easily. 1 / 3. comments sorted by Best Top New Controversial Q&A Add a Comment. Edit: After having some time to check the command "list planets" will give you the star and planet names that would be used for example system_5cfa for the primary stare system_5cfa_b for the. That allows sector messages with line-wrapping and newline support, which alleviates some of the headache of using them. It's a bit complicated so I'm going to use an example. It doesn’t consume it. Go to vprams in starsector folder and change your xms value to something higher. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. 1d 17. redduck12 • "mod" "author" • 3 yr. Reply. at org. Help with Console Commands. Ivaylo Kovatchev): Starsector and its content Zaphide: The original Exerelin LazyWizard: Version Checker, Console Commands and other code Soren: Player flags Tartiflette: Prism. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Default Console commands uses Ctrl+Backspace to bring up the menu. list specials. ago. It's 10. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Previous 1 2 Next. - Flameout, disables all engines of current target. I am using the newest version of Console Commands, running 0. Click on the planet (or sun or astroid) within the system you want to edit. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. println() to have text appear in the console window, though. An unofficial developer's console for Starsector. In "starsector-coredataconfigsettings. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Load your save, press ctrl+backspace, typer "devmode", press Enter. The variant ID is case-sensitive, so check your capitalization if the command fails. v1. 2A New Level of Confidence - 25. ago. 0 WIP 7. "addship blank" where the blank is the name of the ship. // Console commands mod required. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. Code. Open comment sort options. You can set objectives in space or on other ship and capturable points. - added some console commands that tim kept bothering me about 1. Instructions. Leading Pip 1. You can only get it through console commmandsOnly weird thing now is for some reason console commands are being affected, the text has turned into blocks. Their are know won. If your automated fleet relies on the computing power of the rest of the. ClearCommandsDownloadIntegrated with Version Checker Requires Console Commands A small amount of additional console commands to clear the fleet bloat that seems to be. Editing the save file directly is highly discouraged. However, it will not work with a LunaLib version less than v1. For example, running alias = god;infiniteammo;infiniteflux;nocooldown would let you run all those commands at once by entering = into the console. Reply MaddLlama14 • Additional comment actions. 96a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. Common Radar. With our comprehensive installation and usage guide, you’ll be able to install and use [0. That being said, go ahead and make it, you'll learn a lot, and good luck. Fobiner • 4 yr. An unofficial developer's console for Starsector. Presumably, there's prolly a tag somewhere that someone. Not in vanilla, but there are a few mods that let you retrain officers. itsyoboi33. The console will then explain the command and possible ways of use. Many thanks. The closest you can get it is making it a unique_bp, which means the blueprint is it's own unique blueprint, and spawning that in with console commands. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. Re: [0. do this to make sure you're using the right command. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. A word of warning though, using console commands like this breaks immersion hard. Re: [0. 05 (Read 1420389 times) rogerbacon. Toggle signature. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. hiya! i'm hoping that "reset follower's skill points" is a console command already, or is possible theoretically. I'll have that fixed for the next release. Search through the save file for the ship's name. on Today at 04:26:09 PM Modding Resources. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. 258 Online. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. Did it get removed? I believe this is the correct ship name as it rings a bell. json) and changing the value of maxColonySize. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. An unofficial developer's console for Starsector. " along with the the text I'm typing doesn't seem to change in size no matter what I set the text scale to. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas. EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 1st, go to the secret station in the system with the tritachyon patrol. You must use its Id name which is usually the next Collum from the first one when you open the . Search through the save file for the ship's name. The mechanics, theme, and interface of this. That is the only thing I can think of at the moment. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's settings,. Hullmods need an entry in hull_mods. 95a. Then just console command yourself all the money and points you need. Go to map. Buy space drugs cheap, sell high. 15. Download (0. I only used 3 mod, the lazy lib, magic lib and the console commands. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. The commands. java. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. Clears fleet bloat from save games to improve performance. _M00NB34M_ • 4 yr. Make sure you make a backup first, in case you do anything wrong. - devmode console command, toggling dev mode off. Console Commands. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. (also survey planets and build on stable locations for free). I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets spawning is independent of the colony and are hard-coded towards the planet (I can only speculate since the mod is closed-source). typeing in just clear simply clears the console, not my storage. It will spit out EVERY SINGLE possible command you can use. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 9 removed alpha subcore's non-functioning downside. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. "addofficer personality level faction name" are all things you can customize, though faction just changes. Write,. 95a, complain to Alex for this feature return by asking him to incorporate event. Systems with cryosleepers present will have green names. Just copy and paste it into console. Console Commands 3. 95a: AddXP no longer gives negative XP after you reach level 15. pooky207 • 3 yr. You can spawn fleets with SpawnFleet. Choose from the options below. Then deconstructed it to copy it in a hull forge and. steady 60 fps the only Time I had issues was on my 8gb lap top 2gb ram card. The majority of the time you can type something close to what you want to do in and it will recommend to you how to properly execute the command. starfarer. giveship command will not work with that. You can also add a synchotroncore to your inv with additem synchotron. Good for when you have a great system, but absolutely no stable locations. hullmods. I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. Exit the console, press ctrl+z. 8. 95. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. ) Find the planet that you want to edit. java:347). Ms. Given sufficient time, effort, and investment, you can harness the power of the relics of the domain and end the 200-cycle. r/starsector. Author: Morrokain. On Linux, it's in the starsector directory. Try console command or start fresh. Re: [0. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. It's an RPG (meaning complete failure isn't really an option) and it's much more complex due to a vastly larger scope (meaning it's impractical to polish the rules to the point where they always work out perfectly). You can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. Download v1. EDIT: I made my save file right before I went into the system, and started my search from the left most column, row. 1) Have a rally point for your fleet, somewhere near the center of the map. 65f); and change -0. Add a Comment. However, I have managed to turn on dev mode and turn on. SpawnRemnantNexus: Spawns a Remnant Nexus with fleets in the current star system. If you run the game from the command line you can use System. // Console commands mod required. Add a Comment. This fixes a few more issues with the console mod in 0. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. 95a] Console Commands v2021. IrresponsibleWanker • 1 yr. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. csv is section on planets. Code. You can also add alias spawnstableloc to the start of that command to make a permanent alias. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. Ultimate Factually Accurate, Objective, Starsector Tier List. This includes any version from 95 to Unite to any of the console titles. i guess every planet as ID for description too, so you will have to find it by ID. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. It can be brought up through a simple Ctrl+backspace command. jpg (79. Console Commands is a mod, but I think you might be able to edit population growth in the settings. Here are the commands that have known. 2. It feels better than just getting lucky or using a console command. You can use the command console mod to modify a planet to have those specific conditions. Main article: Console commands. It will remove the Portrait changer intel. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. 3. For a clear conscience, jettison the materials you would have spent creating a second stable point. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 2. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. json. Fixed some inaccuracies, added more info to the report, added the option to display a faction-specific report. He means how if you enter a colony that was conquered, say Tri Tach took it. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works.